the dice resource system

This far, for the original rules concept, I have had my mind set on creating a simple resource system for WTactics. My idea was that each round both players get the same amount of gold each round, and that amount is mainly decided by a die-throw (2d6). This however, has both some pros and cons.

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template design rationale

This is a long and hopefully interesting post for anyone that want’s to get an in-depth look in what’s going on in my mind and in my layout experiments. I’ve divided it into two separate sections for your reading pleasure – one about the logo dev, and another about how one should place containers and display card costs on a template.

The logo stuff

First I’d like to present the Rebel & Merfolk logos – the only two faction symbols that are actually completed at this stage.

Most of you are already acquainted with the Elf-leaf I whooped up for the Rebels, but have probably not seen it in all it’s zoomed in glory. While seeing logos zoomed in will be extremely rare in a CCG on the cards themselves, it is still a bonus if the logo still looks good when it is enlarged. I think these ones both do, and they don’t seem to need much extra work put on them when showing them off on posters etc.

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