The first new card type is the instant/event/magic-type. This is not a permanent, and depending on it’s subtype, it can be played during your turn while not in combat (T), during combat (C) or on your turn or the opponents but not during combat (A).

It has a name, a cost, familiar art-work, and at the bottom it has key words. These tell us which unit that can actually cast the event card. In contrast to MTG and some other CCG:s it’s not the player that casts the event cards. They are played by the units.

The support unit is the first new card type we’re interested in playtesting. Above, it’s the Ranger. Support units must be put into play on a normal unit (i.e. the Druid). Once attached to a normal unit they will usually not leave them. Instead, they and the normal unit are combined from then on and form a legion. In essence, a legion is treated as one huge unit. No specific part of it can be targeted – if it dies all units in the legion die. (There will of course be cards that alter these things, but as default rules we’ll try out something along these lines…)

Those of you familiar with MTG can easily relate to our support units by comparing them with Enchantments. Support will have a slightly different template look in colour, and they also lack level. In some cases they will not have stats modifiers and just add abilities to the unit. In some cases they will have both stats modifiers and abilities (even negative ones ;) ).

Currently the ORC has 3 main card types: Units, support units, and events (which are further divided into 3 subtypes which regulate when they can be played). Plans are to playtest these and see how it fares…