Yesternight what has always been apparent struck me: There are really not so many ways to keep track of how many HP:s a creature has in a CCG. After having an uneasy feeling for several months now about the subject, but never really wanting to accept it, I have somehow managed to distance myself from confronting the topic. Not any more.
I’ve come to a conclusion for the rule set I’m currently working on, and I’m fairly confident it’s a global design issue that is in direct relation to how the attack system works/is resolved in a CCG. But before we look at the resolution, let’s have a quick recap of what we’re looking at here:
- In most combat orientated CCG:s creature have a number that equals thier HP/Life.
- If they do, that number is usually greater than 0.
- In most good CCG:s, that number is easy to keep track of and is between 0 to 10, in contrast to 3459.
- This is where we now continue: How should one keep track of a creature’s HP in a CCG where that variable changes often on each individual creature?



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