A new and current proxy sheet of the Elves as they are this far has been released in the downloads section.
A pdf-version has also been added for your convenience.
v.1.1.1
- Archer price was made higher, from 2 to 3
- Fighter close combat lowered, 4 -> 3
- Druid Self-heal cost lowered [ ] [C] -> [ ]
- Druid Heal cost raised [ ] -> [ ] [ 1 ]
- Wose cost lowered, 5 -> 4
- Wose Self-Heal made eaiser, [ ] [ P ] -> [ ] [ 3 ]
- Mage Fire Elemental cost lowered, [ ] [ 2 ] -> [ ]
- Marksman is missing? Marksman has Shaman art.
- Elvish Captain & Hero artwork is mixed up. It needs to be swapped back since they’re already known with their associated artwork. (And the Captain, bearing the flag standard, gives the bonus through it – troops get inspired seeing the flag etc)
- Elvish Captain (the one with the flag) close combat raised, 4 -> 6
- Elvish Captain Defense lowered, 6 -> 5
- Elvish Hero ranged combat lowered, 4 -> 3
- Elvish Hero defense lowered, 5 ->
1.1.2
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- Druid:
- Renamed Heal to “Greater Heal” to mark diff from the Shamans Heal ability
- Lowered Self-heal cost, [ ] [C] –> [C]
- Reworded [Ensnare] –> “[Ensnare] – Enemies hit by Ensnare get their Attack Points reduced to half this turn, and also can’t move this turn.”
- Shaman: Changed wording of Entangle. “[Entangle] – Enemies hit by Entangle get their Attack Points reduced to half this & next turn.” –> “[Entangle] – Enemies hit by Entangle get their Attack Points reduced to half during this turn.”
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- Marksman:
- Changed wording. “Sharp Shooter – May attack enemies in 2nd Row in Ranged Combat even if there is an enemy in front of them in the 1st Row.” –> “Sharp Shooter – May attack an enemy even if it’s in cover.”
- Replaced it’s Evade ability with –> “Suportive Fire – Target Elvish Archer gets +1 in ranged combat during this turn.”
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Wose:
- Lowered Self-Heal –> [ ] [ 2 ]
- Raised cost for Wose 4 –> 5
- Captain & Hero: Reverted back.



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